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Unity / Porsche
Simple Interactive Car Configurator

Porsche Car Configurator

Following the realtime renderings, I tried to create a bare-bones car configurator in Unity, with a bit of AI helping with coding. The configurator you see below has been completed in under three workdays and could, of course, be enhanced with further information, camera angles, UI etc. The Porsche and „town“-environment carried over from the previous Path Tracer renderings and were only slightly adjusted, thus shouldn’t be considered as part of the three days mentioned above.

The Unity build runs on a GeForce RTX 4090 in 4K and uses Unity’s real-time raytracing GI, AO and reflections.



Disclaimer

The Porsche model is a 3rd party asset. HDRIs are from Poly Haven. Everything else was done by me, i.e. the environment, lighting, cameras, particles, shading, post-processing. A few additional Shaders and Textures were custom made in Unity and Substance Painter respectively. ChatGPT helped out with the configurator logic.


Programs

Unity 3D, 3ds Max, Substance Painter, Photoshop

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