Pig and Poodle
I chose the poodle and made her completely poseable, rather than only doing the same pose that can be seen in the original illustration.
The goal was to go through the whole character creation pipeline in two days. Starting from 3D-modeling in 3ds Max, then texturing in Substance Painter, going back to 3ds Max for skinning, rigging, and animation. The final render was done in real-time using Unity’s HDRP pipeline.
Both of these two cheeky buddies were originally painted by Ramona Wultschner.
Bat and Penguin
For Christmas of 2020 during the second lockdown, we worked on the third installment of our self-imposed animal challenge. This little loop was way more sophisticated this time and took a bit longer than the previous animations.
Again, both characters by Ramona Wultschner.